Pahadi Bus Simulator · Last updated: 16 October 2026
We do not collect any personal information ourselves. The game has no account system, no sign-in, and no server of our own. We never ask for your name, email address, phone number or any other personal detail, and nothing you do in the game is sent to us.
Two Google SDKs inside the app do collect data, and under Google Play’s rules that counts as the app collecting it. They are listed in full in section 4.
The game can play your own music while you drive. To do that it has to read audio files that are already on your phone, so Android asks you for permission the first time you start a drive.
Music and Download folders
and in its own folder, including sub-folders, because music is usually
kept in album folders. If you point it at another folder yourself, with the
FOLDER button in the music panel, that folder and its sub-folders are
searched first as well. It stops after the first 300 tracks it finds.Settings → Apps → Pahadi Bus Simulator → Permissions.Five permissions are asked for by the game itself:
READ_MEDIA_AUDIO (Android 13 and newer) — only to find and play
your own music, as described in section 2. Android asks you for it when you start a
drive, and never before that — the menu, the route list and the settings all
work without it.READ_EXTERNAL_STORAGE (Android 12 and older) — declared for the
same purpose, but this build never actually asks for it. On Android 12 and older no
permission dialog appears and the music player finds only the tracks in the
game’s own folder.INTERNET and ACCESS_NETWORK_STATE — used by the two
Google SDKs in section 4, and by nothing else. The game itself has no server to talk
to, so every route, every bus and all of your progress works with the connection
switched off; you simply see no ads.com.google.android.gms.permission.AD_ID — the advertising
identifier, used to serve and cap the ads. Android lets you reset or delete it at any
time; see section 4.Eight further permissions are declared by the Google and Android libraries built into
the app. None of them ever asks you for anything — Android grants
them at install, and they are listed here only so that the list you see on Google Play
is fully explained.
WAKE_LOCK and
com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE come
from Google Analytics for Firebase. ACCESS_ADSERVICES_AD_ID,
ACCESS_ADSERVICES_ATTRIBUTION and ACCESS_ADSERVICES_TOPICS come
from Google Mobile Ads and Google Analytics for Firebase; they are the Android Privacy
Sandbox equivalents of the advertising ID. FOREGROUND_SERVICE and
FOREGROUND_SERVICE_DATA_SYNC come from Google Play Asset Delivery, which
installs the game’s own data pack on first run.
DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION is a signature-level permission
AndroidX defines for the app’s own internal messages, and no other app can hold
it.
Beyond those thirteen, the app requests no other permission — no location, no contacts, no photos, no SMS, no microphone and no camera. There is no crash reporting.
The game is free and is paid for by advertising. Two Google SDKs are built into it, and both of them send data to Google. Neither of them sends anything to us.
Settings → Google → Ads (the exact path varies by phone). The
game respects that setting; it cannot override it.We keep nothing, because we receive nothing — there is no server of ours for your data to sit on. What the two Google SDKs in section 4 send goes to Google and is kept under Google’s retention rules, not ours. Your saved game stays on your phone for as long as the app is installed, and uninstalling it removes the files the game created on your device. We keep no backup of it. Android’s own backup service may hold a copy in your Google account and put your progress back when you reinstall; you can turn that off in your phone’s backup settings.
We do not sell your personal information, and we receive none of it to sell. The sharing that does happen is with Google, through the two SDKs in section 4, under Google’s own privacy policy. There is no other third party, and no data broker.
The game is intended for a general audience and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child has provided information through the app, contact us and we will act on it.
There is no account to delete, because none is ever created. To remove the game’s
data from your device, uninstall the app — that erases the files it
created. If Android’s backup service is switched on for your phone it may also hold a
copy of your saved game in your Google account; clear that from your phone’s backup
settings if you want it gone. Music in your own Music and
Download folders is never copied or altered by the game and is left exactly
as it was.
The game contains no in-app purchases. In-game money has no real-world cash value and cannot be bought, sold or withdrawn. If purchases are ever added, this policy will be updated first and payments would be handled by Google Play — we would never receive or store your card details.
Because no personal data is transmitted to or stored by us, there is no personal data of yours for us to lose. Data on your device is protected by Android’s own app sandbox.
If the app changes in a way that affects this policy — for example if an online feature is added — we will update this page and change the date at the top.
Questions about this policy: support@seeproyale.com